Daniel Soltis (Interaction Designer)
Daniel Soltis is an Interaction Designer and jack of all trades. He holds a Masters degree from New York University’s Interactive Telecommunications Program, where he focused on physical computing, large-scale interfaces, and social and cognitive aspects of games. His prior life touched on a number of fields, including physics, medical writing, community organizing, and teaching.
He’s spoken about games and hardware at events including SXSW, the SIGGRAPH Video Game Symposium, Playful, and Open Hardware Camp; run games at Come Out and Play and the Adelaide Fringe Festival; and taught Arduino, Processing, and rapid prototyping at events and institutions including dConstruct, the V&A, and CIID.
Daniel works as a Senior Interaction Designer at Tinker, and focuses on concept development, hardware and software prototyping, and innovation workshop curriculum and teaching.
He can now be found on danielsoltis.com
On Twitter at @ds1935